After a few months of sleep, Night Science is back with talks available online. This includes all the lectures from 2013′s edition waiting for a new meeting in 2014. Enjoy!
As we told you already, we are now fully recovered from what has been one of the most intense, both intellectually and emotionally, experiences we’ve been through. And we are back online wrapping up and even more eager than before (yep, it’s possible!) to get into other knowledge adventures!
Our team did an absolutely amazing job live-tweeting the whole conference day. After a summary of the morning session, you can now enjoy reading the summary of the afternoon session!
We are now fully recovered from what has been one of the most intense, both intellectually and emotionally, experiences we’ve been through. And we are back online wrapping up and even more eager than before (yep, it’s possible!) to get into other knowledge adventures!
Our team did an absolutely amazing job live-tweeting the whole conference day. Enjoy the read!
After a successful consulting career, Sopheap Lao, CEO and founder of Mobexo, has developed the technology on his own money in less than 18 months, assisted by a team of Vietnamese software developers. A technology geek and no businessman in the heart, Sopheap’s vision is to provide an open access to secure, low-cost, paperless mobile transaction system for all the people. Prototypes on payment have been successfully developed in Hong Kong, but the transaction platform can potentially handle any kind of information — e.g., health, transports, daily life information, etc. During the NightScience hackathon, the question we would like to address with participants is: As they both promote an open ethics, can Mobexo and Open Science benefit each other? What kind of Open Science projects could benefit from such a technology? What would it take to develop Open Science applications on it?
Mobexo enables smartphone users to send and receive money over the air, securely and instantaneously with no additional device. It is a free app available for iOS, Android and Windows Phone, and it only requires a basic wireless connection (WiFi, Edge or 3G), no bank account and no credit card to get started in no time. As a cloud-based platform, Mobexo’s security is not tied to user’s devices, which keeps users’ money safe even when their phone is lost or stolen.
Kathryn Harkup has been involved with computing and science outreach programmes full time for over six years. She has been working with Young Rewired State (YRS), a network of software developers and designers aged 18 and under, for the past three years. Initially she worked as a centre lead for the Festival of Code but now Kathryn is part of team looking to take YRS further with YRS Everywhere and YRS Hyperlocal. Kathryn will be our guest for this year’s NightScience telling us about achieving successes in digital literacy and the challenges ahead.
The importance of computing and computer science in all of the sciences, for advances in engineering and manufacture, in journalism and film and even in the execution of every day transactions for small businesses is a simple and inescapable fact of today and of any future we can predict from this horizon. The NightScience event addresses this through open collaborations between a wide variety of individuals and organisations.
Young Rewired State (YRS) is the philanthropic arm of Rewired State. YRS works with developers and digital designers under 18 to build a supportive and collaborative network of individuals. At annual hack events young coders use government open data to produce web and mobile apps making big data accessible. The aim of YRS is to support a generation of civic hackers, digitally savvy and innovative thinkers who can produce digital solutions to real world problems; a network of individuals empowered to use open data for the greater good.
Dor Garbash used to be a professional photographer who discovered he had a soft spot for science. Dor is currently a PhD fellow at the Center for Research and Interdisciplinarity at Paris Descartes University where he develops Knownodes, a direct approach to open knowledge. Dor is keen to hack Knownodes further during the NightScience hackathon. Would you be keen to join?
On the 13th and 14th of July, me and other students and researchers will participate in the NightScience hackathon to share our research by using Knownodes, an open source platform we created to annotate connections between knowledge and ideas.
Sharing research ought be an inspiring and collaborative experience, sharing a space and doing it together would be a great way to achieve that.
The hackathon has a simple goal: Each participant will create an open network of his/her PhD research. To do so, each participant will alternate between creating his own network to giving feedback to someone else. If all goes well, we will have time to create connections between the different networks and give our interdisciplinary muscles a nice stretch!
We believe the best approach to improve knowledge sharing (and Knownodes) is by doing hands-on knowledge sharing, learning how to improve the experience, and then iterating again and again. The week following the hackathon, a bunch of us (currently about nine people) are going to the Perfoming Arts Forum, a former monastery in the countryside, for four days to apply what we have learned in code and design.
How about joining us? No need to know how to code or know graphic design. Only the motivation to share.
What’s it like to be a baby? It’s like being in love in Paris for the first time after you’ve had three double espressos.
This summer, we’ll be babies again: as you know it, the NightScience event aims at gathering curious minds in Paris. (We’ll just avoid the caffeine overdose though.) And the icing on the cake? Alison Gopnik will be with us opening the way to more and more science adventures.
Who is Alison Gopnik? She is a professor of cognitive psychology and philosophy at the University of California at Berkeley (USA). Her research explores the fascinating minds of babies and young children. Alison combines insights and tools from psychology, neuroscience, and philosophy in the little explored field of child development. Her aim? Understanding how we learn, how and why we love, how we are able to innovate.
Gopnik is the author of two major books that decipher the sophisticated intelligence-gathering and decision-making babies engage in: ‘The Philosophical Baby’ and ‘The Scientist in the Crib’. Alison’s influential work guides us through the meanders of cognitive development: babies and children are conscious of far more than we would ever reasonably imagine. Since the crib, they engage every sense discovering, gathering data, analyzing and acting on information about how the world works.
“Babies and young children are like the R&D division of the human species,” Gopnik says. Her most recent work has focused on the distinction between “exploring” new environments and “exploiting” them. When we are kids, we explore, she finds. When we grow up, we are more willing to exploit. Throughout her whole research, Alison has consistently shown that babies and young children are far from the empty vessels we often think of. Play holds a crucial place here: as crucial as it may have even propelled human evolution!
As you have undoubtedly read it already, you can suggest ideas (go ahead!) for this summer hackathon. One of the people having done so is Florence Porcel. Florence is born the same year when “The Return of the Jedi” was released. When she was a little girl, she wanted to be (1) a Hollywood star so that she could live plenty of lives in movies; and (2) an astrophysicist so that she could travel through the Universe. Today, she considers herself to be (1) the Sun, (2) black holes or (3) the Higgs boson while filling with life the Universe through 30 Twitter accounts. Florence also podcasts “The crazy story of the Universe”. Well, for paying her rent and Lego-made spaceships, she was community manager and actress in the TV show “Le Vinvinteur” (France 5) last year. Later on, she’d love to have her own TV show talespinning on space and cinema while writing books and living on Mars.
I love going to the gym. It does me a power of good. One of the reasons I go there is to put my brain on standby. Honestly? It doesn’t really help: the issue remains unsolved (and it’s annoying). So, I keep on doing all that thinking, with thoughts in a jumble, while running like a hamster on its wheel (although I’m less cute), or like astronauts do; these are motivating as once they are on board of the ISS, their sweat is recycled into water. Alas! Not in my gym.
Meanwhile, as my gaz and electricity bills cost me a (muscled) arm and leg, I came up with an idea.
When he was young, Mitch didn’t like himself. Today, he is at peace with himself having found the solution to his unhappiness: sharing and learning together through hacking. He lives for and from what he loves. Learning from messes and successes, and helping others to find their ways through creativity is what brings Mitch to NightScience this summer.
One of the main tracks at NightScience 2013 is the freedom to play. We are thus glad to highlight a unique initiative: the competition iGAM4ER (International Game Competition for Education and Research).
Its vision is compelling and inspiring, and everyone is welcome to take part. A hint: you can start prototyping such a game or build upon already existing project during the NightScience hackathon.
Learning through research provides unrivaled experience, because there is not only the traditional and scientific knowledge involved, but also the stimulation that only the exploration of the unknown offers.
Unfortunately, too few people can now experience research, because it is done in well-equipped laboratories within research experienced teams.
However, various initiatives have recently shown that it is possible to promote alternative approaches to research through scientific discovery games, low-cost research experiments, “crowdsourcing”, and citizen science.
The International Game competition for Education and Research (iGAM4ER) is a worldwide competition aimed at undergraduate and graduate university students. Participants are encouraged to develop innovative and incentive games to engage the largest community into learning through research and questioning.
Participants will get a chance to defend their works and efforts in front of a broad jury from the fields of science and technology, games, industry, Internet. Emerging talents with bright ideas and inspirational works will be rewarded.
Register, submit your ideas, and spread the word!